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Mickyl Rodriguez

Game Art and Animation

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Skills

I have acquired proficient skills and been working closely with the following programs:

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Photoshop          3DS MAX

Maya         Substance Painter

Substance Designer       Unity

Unreal Engine           ZBrush

Marmoset Toolbox      Illustrator

InDesign

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Mickyl Rodriguez

About Me

Mickyl Rodriguez is an aspiring concept artist/animator, a SECTA graduate with an emphasis in 3D Animation and Game Design, currently enrolled at the University of Advancing Technology working towards a bachelor's degree in Game Art and Animation. Throughout his time at SECTA and UAT he's created multiple small games, art concepts, and animations over the course of about 5 years.
Ever since he was little his favorite games to play were the ones where he could customize the most. Since then he hasn't stopped thinking about all of the different ways things can look or be showcased when it comes to both 2D and 3D Art, constantly creating these concepts is his passion. He believes that the art of creation no matter how big or small allows for the best innovations and ideas out there and that everyone should do it one way or another. 

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Masahiro Sakurai

"I don't think I've ever made something that I'm totally satisfied with. That feeling of doubt, or wanting to do more, is my engine to move forward and make the next iteration."

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